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Writing

 

Writing & Essays

 
 
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GHOST BUILDINGS: SARAH WINCHESTER, GHOST STORIES, AND THE SIMS

In September 2019, I delivered a lecture as a part of PLACE TALKS, an ongoing series at San Francisco’s Prelinger Library.

Broadly on the topic of “place,” my lecture connected the experimental architecture of Sarah Winchester (via her “mystery house”) with the ongoing and female-led experimental construction facilitated by the computer game The Sims.

 
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THe HMM

As co-creator of The Program (a full-length performance that took place entirely over the phone), I was invited to give a talk for The Hmm, an inclusive platform for internet cultures.

In addition to discussing how Ezra Reaves and I used a cloud-based communications software to build an experimental art piece, the 5-minute talk covers imagined futures of theater and performance.

 
Credit: DollDivine.com

Credit: DollDivine.com

Doll, Divine

An essay on online doll dress-up games, the fear of play among adults, and the developmental importance of The Sims for adolescents in the 2000s.

Featured in New Life Quarterly, vol. 2

 
Credit: Valve

Credit: Valve

Portal, Glados, and the myth of the objective robot

An essay on GLaDOS, the antagonist of the video game Portal, and how she serves as an example of how robots can continue to pass along humanity's most insidious traits.

Featured on The Mary Sue (themarysue.com)

 
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Neo-futurist plays

I have produced hundreds of short plays with the San Francisco Neo-Futurists on everything from the desert mothers to how my friend Jessie would be a great dad, if someone would just let her.  From a piece about everything I wrote in 2016 except [ ], to a play on windows, histrionics, and Ana Mendieta. To a play where no one was onstage but a table, to plays where everyone was onstage in Ted Danson masks.